Document Type
Thesis
Degree
Master of Music (MM)
Major/Program
Music
First Advisor's Name
Jacob Sudol
First Advisor's Committee Title
Committee Chair
Second Advisor's Name
James Webb
Third Advisor's Name
Orlando Garcia
Keywords
Music
Date of Defense
4-22-2013
Abstract
The purpose of this project is to create a game audio engine based on procedural audio. I designed an audio engine in the visual programming language Max/MSP that I call High Score. High Score receives data from a game that I designed in the game development program Unity3D. The data that it receives controls an algorithmic composition that serves as the musical score of the game as well as several processes that synthesize various sound effects in the game. This approach to game audio proves to be very flexible and offers new aesthetic possibilities for game music and sound design.
Identifier
FI13080501
Recommended Citation
del Toro, Brian, "Using Procedural Audio to Control an Algorithmic Composition that is Controlled by a Computer Game" (2013). FIU Electronic Theses and Dissertations. 894.
https://digitalcommons.fiu.edu/etd/894
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