Document Type
Thesis
Degree
Master of Arts (MA)
Major/Program
English
First Advisor's Name
Heather Blatt
First Advisor's Committee Title
Committee Chair
Second Advisor's Name
Vanessa Sohan
Second Advisor's Committee Title
Committee Member
Third Advisor's Name
Jason Pearl
Third Advisor's Committee Title
Committee Member
Keywords
digital media, battlefield 1, video games
Date of Defense
3-28-2018
Abstract
This thesis examines two works from different mediums, the short story “How to Tell a True War Story” by Tim O’Brien and the video game Battlefield 1, to compare how each constructs empathy using virtual reality and mimetic communication between audience and the work. The thesis draws from both digital media studies and affect theory to construct a nuanced view of how empathy functions in the works. The body responds to empathy physically. As social creatures, humans feel the emotions of those around them, even if those around them are virtually constructed. In other words, the thesis will explore how video games have been used historically and what their effects are on gamers, especially gamers’ bodies and emotional responses to the constructed virtual reality. This work aims to show how the lines of fiction and reality become blurred to establish empathy within a narrative and virtual reality space.
Identifier
FIDC006543
Recommended Citation
Gonzalez, Katelynn N., "The Empathy of Immersion: An Exploration of Battlefield 1 Through the Lense of Empathetic Virtual Reality" (2018). FIU Electronic Theses and Dissertations. 3677.
https://digitalcommons.fiu.edu/etd/3677
Included in
Digital Humanities Commons, Other English Language and Literature Commons, Other Film and Media Studies Commons
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