Document Type
Dissertation
Degree
Doctor of Education (EdD)
Major/Program
Curriculum and Instruction
First Advisor's Name
Dr. Thomas G. Reio, Jr
First Advisor's Committee Title
Committee Chair/ Committe Co-Chair
Second Advisor's Name
Dr. Kyle Perkins
Second Advisor's Committee Title
Committee Member
Third Advisor's Name
Dr. Hyejin Bang
Third Advisor's Committee Title
Committee Member
Fourth Advisor's Name
Dr. Sarah A. Mathews
Fourth Advisor's Committee Title
Committee Member
Keywords
Engagement, Cruise Industry, Travel, Serious Game, Adult Education, Training, Game-based Training
Date of Defense
6-28-2016
Abstract
Research is limited on the role game-based training has on the engagement of learners. The following study was conducted to further advance research on engagement and game-based training in businesses by studying the engagement of travel agents in the game.
Engagement is the manner in which a learner's cognitive and motor skills are motivated when participating in a game. Engaged learners will often push through challenging tasks and will concentrate on improving their skills due to their excitement about playing. The present study examined the engagement of travel agents as they played a serious game. The serious game, Adventures Game, was designed to provide a fun and memorable format for learning for travel agents who sell cruise tickets for a cruise line.
The focus of this study was to examine the relationship between engagement (as measured by total number of minutes playing the game) and knowledge attainment (as measured by total number of fun points) of travel agents while playing a serious game. In addition, to understand the relationship between engagement and total cruise sales (as measured by total number of cabins sold). Thus, this nonexperimental study investigated the relationship between engagement and knowledge attainment. A combination of linear regression analyses and correlations were used to examine this relationship. The sample consisted of travel agents (N = 309) who played the serious game. The study focused on data which ranged from January 1, 2012 until December 31, 2014.
The regression results supported both hypotheses proposed in this study. A strong, positive and statistically significant relationship between engagement and knowledge attainment was found. In addition, a modest, positive and statistically significant relationship between engagement and total cabin sales was found. Based on these results, further analysis was conducted, leading to finding a statistically significant relationship between knowledge attainment and total cabin sales as well.
Future research should be designed to test whether the modest link between engagement and total cabin sales is mediated by knowledge attainment. The implications of the findings demonstrate theoretical, empirical and practical relevance, particularly as it is linked to adults learning optimally in computer-mediated, workplace settings.
Identifier
FIDC000713
Recommended Citation
Pabon, Lizette Cruzie, "Training Through Serious Games: The Relationship Between Travel Agent Engagement, Knowledge of Cruise Products and Cruise Sales" (2016). FIU Electronic Theses and Dissertations. 2612.
https://digitalcommons.fiu.edu/etd/2612
Rights Statement
In Copyright. URI: http://rightsstatements.org/vocab/InC/1.0/
This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).