Title / Titulo

Re-conceptualizing Digital Game Based Learning

Presenter Information / Informacion del presentador

Kalliopi Nikolopoulou, Directorate of Primary Education of PiraeusFollow

Speaker's Country of Origin

Greece

Location

Marc Pavillion

Start Date

16-5-2018 12:30 PM

End Date

16-5-2018 5:00 PM

Presentation Type / Tipo de propuesta

Thinknovators / Pensadores

Description / Descripción

Kalliopi Nikolopoulou Kiriaki Melliou

The recognition that digital games are a critically important dimension of younger children’s lives at home and in early years locations arises from the fact that children aged 3–10 represent the largest demographic of the virtual worlds and online games (Kzero, 2011). Though the last decade has seen a phenomenal growth in digital game-based learning the pedagogical spirit of learning with games resides in the engagement itself and not in its extrinsically defined “learning outcomes”.

Given the increasing prevalence of digital games we ask how any vision of game-based learning can be so far removed from the skills and knowledge need to thrive in an interconnected and rapidly changing world.

For this dilemma to be answered we need to identify a pedagogy and design of games that will promote collaboration, problem-solving and communication between users and will develop dispositions to think and learn successfully in the 21st century.

Audience / Audiencia

All Audiences

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Event Location

 
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May 16th, 12:30 PM May 16th, 5:00 PM

Re-conceptualizing Digital Game Based Learning

Marc Pavillion

Kalliopi Nikolopoulou Kiriaki Melliou

The recognition that digital games are a critically important dimension of younger children’s lives at home and in early years locations arises from the fact that children aged 3–10 represent the largest demographic of the virtual worlds and online games (Kzero, 2011). Though the last decade has seen a phenomenal growth in digital game-based learning the pedagogical spirit of learning with games resides in the engagement itself and not in its extrinsically defined “learning outcomes”.

Given the increasing prevalence of digital games we ask how any vision of game-based learning can be so far removed from the skills and knowledge need to thrive in an interconnected and rapidly changing world.

For this dilemma to be answered we need to identify a pedagogy and design of games that will promote collaboration, problem-solving and communication between users and will develop dispositions to think and learn successfully in the 21st century.