Document Type

Thesis

Degree

Master of Music (MM)

Department

Music

First Advisor's Name

Jacob Sudol

First Advisor's Committee Title

Committee Chair

Second Advisor's Name

James Webb

Third Advisor's Name

Orlando Garcia

Keywords

Music

Date of Defense

4-22-2013

Abstract

The purpose of this project is to create a game audio engine based on procedural audio. I designed an audio engine in the visual programming language Max/MSP that I call High Score. High Score receives data from a game that I designed in the game development program Unity3D. The data that it receives controls an algorithmic composition that serves as the musical score of the game as well as several processes that synthesize various sound effects in the game. This approach to game audio proves to be very flexible and offers new aesthetic possibilities for game music and sound design.

Identifier

FI13080501

High Score Demo.zip (21815 kB)

Included in

Music Commons

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